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I designed a collection of virtual digital skins that was inspired by morphogenesis and mineral crystalisation processes.
A series of radical non-human like aesthetics were fashioned, to engage the public to consider if we have the tools to-redesign ourselves, would we still look, feel and be human?
I also worked in collaboration with a company called Holition who deal with a range of 3D technologies in particular Augmented Reality.
Augmented Reality technology blurs the boundaries between the real and the virtual worlds; it superimposes graphics, audio and other sense enhancements over a live view of the world.
Holition and I designed and developed new ways to utilise and implement the AR to enable a more tactile and tangible response to technology, bridging the gap between the immaterial and material worlds.
We translated the digital skins into the technology, and developed face-tracking AR to create a virtual experience that would enable the public to interact and visualise the future technological impact on society and the self.
With special thanks to Holition, Leaders in AR Retail (www.holition.co.uk)
Visagetechnologies for face-tracking technology (http://www.visagetechnologies.com)
ISSN 1799-8549 (Painettu/Printed)
ISSN 1799-8557 (Verkkolehti/Online)
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